In late 2006 I was asked back to West
Notts College (where I took my diploma)
to set the graphics students a project of
my choosing. Below is that project.
Hopefully it educated them as to the
demands set in the industry that were not
apparent at that stage to me.
Design and Artwork a mini pack of the
card game Top Trumps around any theme of
your choosing.
For those of you whom are unfamiliar with
Top Trumps... Superbrands Top Trumps
Review
The full brief is at the bottom of the
page, but here is a patronising synopsis
of the professional aspects involved in
this project.
Process CMYK
With very few exceptions, all the worlds
commercial printing is done using
'process' printing. If designing for
'digital' ie web, computer graphics,
programming, or any on-screen
presentations, your document's colours
will be RGB (Red Green Blue). However the
majority of all design is done for print;
and so will this project. So you'll have
to work in 'Process' (CMYK). Whereas RGB
stands for Red, Green and Blue (the
colours of the pixels on any colour
screen), CMYK stands for the printing
inks Cyan, Magenta, Yellow and, Key
(Opaque Black). These are the colours
that are used in process printing
everywhere on the planet.
Bleed
Bleed is the amount of artwork that falls
outside the dimensions of the card onto
the area to be trimmed away. Bleed in
your artwork is really a margin of error
to ensure that the ink is still printed
to the edge of the page after the page is
trimmed. Without bleed, if there is the
slightest misalignment of the cutter when
the cards are cut out you will be left
without ink along, at least, one edge and
so will have an unsightly white line
ruining your cards. Bleed for this
project must be 5mm.
Knockout &
Overprinting
By default, when you print opaque,
overlapping colours, the top colour
knocks out the area underneath. You can
use overprinting to prevent knockout and
make the topmost overlapping printing ink
appear transparent in relation to the
underlying ink.
You may want to overprint in the
following situations:
Overprint black inks. Because black ink
is opaque (and the last to be printed on
a press), it doesn’t look much different
when printed over a colour as opposed to
a white background. Overprinting black
not only prevents white misregistration
gaps from appearing between black and
coloured areas of your artwork, it also
makes your black stronger as it will have
the underlying ink adding to the
darkness.
Also overprint when the artwork does not
share common ink colours and you want to
create a trap or overlaid ink effects.
When overprinting process colour the
overprint colour is added to the
background colour. For example, if you
print an 'overprint' fill of 100% magenta
over a fill of 100% cyan, the overlapping
fills appear violet, not magenta. See
below...
Magenta not set to overprint &
Magenta set to overprint.
Trapping
Where colours printed from separate
plates overlap or adjoin one another,
press misregistration can cause gaps
between colours on the final output. To
compensate for potential gaps between
colours in artwork, proper bo designers
use a technique called trapping to create
a small area of overlap (called a trap)
between two adjoining colours by setting
overprint hairline strokes to fills. This
does create a subtle darker line between
the 2 colours but it's a hell of a lot
less noticable than a white gap between
them.
There are two types of trap: a spread, in
which a lighter object overlaps a darker
background and seems to expand into the
background; and a choke, in which a
lighter background overlaps a darker
object that falls within the background
and seems to squeeze or reduce the
object.
Spread (object colour overlaps
background) compared to Choke (background
colour overlaps object)
When overlapping painted objects share a
common colour, trapping may be
unnecessary if the colour that is common
to both objects creates an automatic
trap. For example, if two overlapping
objects contain Yellow as part of their
CMYK values, any gap between them is
covered by the Yellow content of the
object underneath. For example, if a red
square were on a yellow background
overprinting would not be necessary as
the red already contains yellow (and
magenta).
Spot Colours
A spot colour is a special premixed ink
that is used instead of, or in addition
to, CMYK process inks, and that requires
its own printing plate on a printing
press. Spot colour inks can accurately
reproduce colours that are far brighter
or deeper than the range of process
colours. A good example of this is the
current action man packaging which has a
fluorescent orange spot in addition to
CMYK. Alternatively, spot colours can be
used for a variety of other things such
as foiling, embossing and is commonly
used in artwork for illustrating cutter
guides.
Cutters Guides
You may have noticed from the above
spiderman card or the artwork layout
suggestion page, each card will need it's
own cutter guide. The dimensions and
shape of this determine the size and
shape of the physical finished cards. As
the Cutter guides are not being printed,
they can make no influence on the CMYK
design so must be a 'spot' colour. ALL
spot colours MUST be OVERPRINT or it will
knock out a white line around the edge of
each card when printed commercially.
Layout and Collect
Try to keep your text out of Photoshop
and in Freehand. Don't go below 6pt. How
you layout your cards on your artwork is
up to you. But bear in mind it needs to
be small enough to print it yourself .
(Take a look at TT artwork layed out on
A3 pages). Also you need to make it
simple enough for a really stupid printer
to understand so he/she would set it up
correctly for the press. Put titles above
any cards you think should have them.
Also bear in mind that the cards will be
'butted u'p next to each other in
commercial printing and so the left edge
of every card needs to exactly match the
right edge of every card along the cutter
guide. Also the top edge of every card
has to exactly match the bottom edge of
every card along the cutter guide.
However the bleed is still necessary for
the cards around the edge of the big
sheet. Printers may build their
impositions (big sheets) any way they
wish so the link is only an example.
Once you are confident your artwork is up
to scratch, print it out full size, and
collect it for output and write it to
disk ensuring you have all the relevant
files included to open it on a computer
500 miles away after a short flight in
the back of a UPS cargo jet.
As well as producing an interesting,
informative, visually stimulating
product, you must pay great attention to
the aforementioned technical aspects as
you will be assessed just as much on
these if not more than aesthetics.
Requirements (updated
4/12/6)
300dpi, All CMYK, Overprint Spot Cutter
Guides and Registration Tick Marks
8 cards, 62x100mm consisting of...
1x Cover Card including
Generic TT logo - Colours may change in
the TT logo providing the brand is still
instantly recognisable.
1x Promo Card - This
will be the reverse side of the cover
card. Here is your chance to promote a
classmate's project or something you have
designed prior to this. You will be
assessed on how effective this
advertisement is along with any technical
aspects you wish to include. This is an
excelent place to show off what your
research has tought you about 'process
printing'.
5x Play Cards - Ensure
the statistics/values you choose spread
well across the range of cards and try
and include some information that people
will be interested in reading if not
playing the game. If you can get people
browsing through them even though they
have no intention in playing the game,
you're on to a winner.
1x Generic Back - This
simply is the rear of every Play Card.
If you have ANY questions or you want
some feedback on what you've done up to
yet, or you just want some free jokes,
just email me at
stuart@designrefreshed.com
If you are sending attachments in your
email, please keep the emails under 2MB.
Cheers, Stuart Hinchliff.
Merry Christmas!